![]() Start: Journal menu (tap), Wait menu (hold)ĭ-pad Left: Hotkeys 1 & 5, SkyUI favorite groups 1 & 5ĭ-pad Up: Hotkeys 2 & 6, SkyUI favorite groups 2 & 6ĭ-pad Right: Hotkeys 3 & 7, SkyUI favorite groups 3 & 7ĭ-pad Down: Hotkeys 4 & 8, SkyUI favorite groups 4 & 8 ![]() X: Draw/sheathe weapon (tap), Hotkeys 5-8 modifier (hold) Here's what I've got implemented so far:Ī: Activate (tap), SkyUI favorite groups 1-4 modifier (hold)ī: Character menu (tap), SkyUI favorite groups 5-8 modifier (hold) This all requires some editing of the controlmap.txt file in order to allow the keyboard and gamepad to work at the same time as well as replacing some buttons with custom scripted ones. ![]() I started working on the mod today and I decided to go the route of implementing tap vs hold functionality for some buttons and having buttons, which are held down, act as modifiers in order to allow for more hotkeys. A combination of recently purchasing an Xbox 360 controller and a Reddit post inspired me to have a look at one of the core issues when using a gamepad: not enough buttons to use for hotkeys. ![]()
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